Dec 12, 2007, 10:47 PM // 22:47
|
#21
|
Jungle Guide
Join Date: Jul 2005
Location: Right behind you.
Guild: HeRo
Profession: W/Rt
|
Quote:
Originally Posted by Xylia
Flagging heroes/henches out of range does not affect drops in any way. There's no reason not to flag them closer and release them once you lure the boss in range of the spirits, if you're going to bring them along anyway. Drops are assigned to them (so you don't see them drop) regardless of where they are on the map.
|
Since when? Where did you get your information?
|
|
|
Dec 13, 2007, 12:16 AM // 00:16
|
#22
|
Ascalonian Squire
Join Date: Nov 2006
Location: within the spirit world
Guild: Satsu Motte Menboku [Tora]
Profession: Rt/
|
@Xylia
If you flag H/H outside of your range, the drop rate of green is increased. Not very significant amount, but fair.
However, there is one thing that you are right about.
Gold. Wherever H/H is, they WILL share your gold.
This is popular green farm by ritualists, but nice job ReZ, let other profession know that rit can farm greens as well!
|
|
|
Dec 13, 2007, 12:44 AM // 00:44
|
#23
|
Wilds Pathfinder
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
|
Quote:
Originally Posted by philo
Replace [skill]Wanderlust[/skill] by [skill]Offering of Spirit[/skill], and you have the exact build my ritu has been running in normal PvE ever since I started experimenting with "spirit bombing" techniques in the Norn Tournament. It's just ever so much fun to observe the incredibly high damage output.
Never thought of using this for boss farming though, let alone in HM, as my usual boss farmers are the E/A, A/E and N/Mo. So thanks for the info.
|
I also started using these type of builds for Norn Tourney, and eventually realized that no one enemy can stand up to it, so I tried out farming bosses with it... and worked perfectly. A/E and E/A is good if there is enough enemies to pull together.... I used to use that alot in NF and Faction green days.
Wanderlust is definately the main skill that enables you to kill most bosses... as it constantly knocks them down, along with interrupting them.
Last edited by ReZDoGG; Dec 13, 2007 at 12:51 AM // 00:51..
|
|
|
Dec 13, 2007, 12:46 AM // 00:46
|
#24
|
Wilds Pathfinder
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
|
Quote:
Originally Posted by Xylia
Flagging heroes/henches out of range does not affect drops in any way. There's no reason not to flag them closer and release them once you lure the boss in range of the spirits, if you're going to bring them along anyway. Drops are assigned to them (so you don't see them drop) regardless of where they are on the map.
|
It definately makes a difference, if you green farm by using the whole group, you will rarely ever see a green. If u flag them off radar, drops increase as if you were solo farming... I've used this enough to know this, and I also got alot of greens using.
|
|
|
Dec 13, 2007, 12:49 AM // 00:49
|
#25
|
Wilds Pathfinder
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
|
Quote:
Originally Posted by Holz
If you're oldschool, you use N/Mo 55hp SV .
The truth is N/Mo SV was the first real boss farmer, and it is still the quickest build to use on many bosses. Some bosses require you to use either this Ritualist build or your A/E \/ E/A sliver armor though. That doesn't make it faster .
But let's get back ontopic, I didn't mean to hijack your thread ReZ
|
I also used N/Mo SV with Spirit Bond alot in Factions... it was the only build I used at the time for green farming. But that was until Spirit Bond was nerfed the first time... Also, N/Mo is very limited.... and A/E or E/A is kind of limited, as you need big surround mobs to kill the boss faster. But farming with a Rit in this way, you can kill literally every boss in the game... aslong as you get yourself there and clear the enemies around the boss, then your all set to go.
|
|
|
Dec 13, 2007, 10:36 AM // 10:36
|
#27
|
Frost Gate Guardian
|
nice try but not i was thinking of when i read the thread. was hopin a solo build no h/h that is
|
|
|
Dec 13, 2007, 12:24 PM // 12:24
|
#28
|
Wilds Pathfinder
Join Date: Jun 2006
Location: Isle of the Dead [CoC] GH
Guild: Company Of Corpses [CoC]
Profession: E/
|
The DoGG strikes again, i was just convinced using ur 330hp build, and now you come with this... wanna play my rit even more!!
Thanks.
|
|
|
Dec 13, 2007, 12:31 PM // 12:31
|
#29
|
Desert Nomad
Join Date: May 2006
Location: Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]
Guild: Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]
|
I call this build 'Spirit Barrage', which is much more appropriate if you ask me.
The following skillset will do 236 ARMORIGNORING damage per full barrage hit.
[skill]Offering of Spirit[/skill][skill]Vampirism[/skill][skill]Pain[/skill][skill]Anguish[/skill][skill]Bloodsong[/skill][skill]Painful Bond[/skill][skill]Gaze of Fury[/skill][skill]Summon Spirits[/skill]
Communing: 12 +runes
Channeling: 12 +runes
Spawning: 3
I use that build in PvE a lot, with Summon Spirits, you can quickly move around the mobs. If you are concentrating solely on the bosses, I suggest replacing it with Shadowsong or w/e usefull on killing a particular boss.
Replacing Gaze of Fury with Shadowsong and summoning all spirits before entering, allows you to easily win the Norn Tournament. Just summon all before the gate and at the moment you enter the gate (you have a split second), you all summon to your side.
This allows you to kill almost all opponents within 2 seconds. Melee characters will die before they even reach you.
|
|
|
Dec 13, 2007, 02:27 PM // 14:27
|
#30
|
Krytan Explorer
Join Date: May 2007
Location: Australia
Guild: [Lawl]
Profession: Mo/
|
^ Almost Extactly the same as what I use, but with Boon of creation over Gaze.
|
|
|
Dec 14, 2007, 03:28 AM // 03:28
|
#31
|
Wilds Pathfinder
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
|
Updated Note: I changed attributes, Templated code, and equipment to use Communing Head wrap and Superior Communing rune. So now the attributes are16 communing, 15 Channeling, 4 Spawning. I also added a link to an older thread for Dualin UW with two Ritualist... and one of the builds is pretty much the same as the one here.
|
|
|
Dec 14, 2007, 03:57 PM // 15:57
|
#32
|
Academy Page
Join Date: Dec 2007
Guild: Glob Of Ectospasm [GoE]
Profession: Rt/
|
Quote:
Originally Posted by ReZDoGG
Rit Spirit build can take out any boss in the game
|
Careful there.
http://gw.gamewikis.org/wiki/Maw_the_Mountain_Heart
And thats one of the 'easier' examples I could have put.
|
|
|
Dec 14, 2007, 11:20 PM // 23:20
|
#33
|
Wilds Pathfinder
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
|
Quote:
Originally Posted by MywayFtw
|
He doesn't drop a green though. I said just about any boss that drops a green... Prophecies bosses are not included, as they don't drop greens.
|
|
|
Dec 14, 2007, 11:54 PM // 23:54
|
#34
|
Wilds Pathfinder
Join Date: Apr 2007
Guild: Level Twenty One [HAX]
Profession: N/
|
Quote:
I said just about any boss that drops a green...
|
orly?
Quote:
you can kill literally every boss in the game...
|
in b4 edit button.
alright, enough of that. good build, i must say, apparently it wasn't as common knowledge as i thought. just one last thing:
Quote:
Also, N/Mo is very limited....
|
if you're killing everything around the boss first, you can kill a huge amount of bosses with 55 SV. higher health set vs. lifesteal, cover enchants, Blood renewal vs. superdegen, etc. not saying that 55SV can kill EVERYTHING, but it's hardly very limited.
|
|
|
Dec 15, 2007, 04:49 AM // 04:49
|
#35
|
Wilds Pathfinder
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
|
Quote:
Originally Posted by Fuzzy Taco
orly?
in b4 edit button.
alright, enough of that. good build, i must say, apparently it wasn't as common knowledge as i thought. just one last thing:
if you're killing everything around the boss first, you can kill a huge amount of bosses with 55 SV. higher health set vs. lifesteal, cover enchants, Blood renewal vs. superdegen, etc. not saying that 55SV can kill EVERYTHING, but it's hardly very limited.
|
Well you have to rely on enchants when going up against a boss with 55 SV... and I am sure alot of bosses can cause problems like interrupts, knockdowns, enchant stripping, monster skills... or energy draining. Plus you have to deal with heals from monk bosses, and warrior bosses that stop and use healing sig... and I ain't sure how SV handles bosses with self heals. so thats what i mean't by limited compared to a spirit build... with a spirit build you don't have to worry about all that.
Don't get me wrong, I like SV, but I don't use it all that much... I don't do a whole lot of boss farming anyways, unless it is double green drop event. I also threw together a nice build for N/Mo using SV and a few other skills, that is pretty good to use. I definatley like it alot more than the usual SV, even though u won't beable to tank as many enemies... but pretty much does twice as much damage per hit, get more energy gain, and like 2-3 skill slots to use whatever which is a plus. I use it to farm Bladed Aatxes in HM... and it can clear out chamber of Aatxes in about 5 minutes. I'll have to try it on some bosses
Last edited by ReZDoGG; Dec 15, 2007 at 05:04 AM // 05:04..
|
|
|
Dec 15, 2007, 01:02 PM // 13:02
|
#36
|
Wilds Pathfinder
|
Plz resdog, WTF are you doing on this forum???
You're lying like there's no tomorrow, spreading false information and telling generally accepted builds like SV necro are bad.
Your posts are full of lies, only because you're proven wrong but you can't admit that you are, and than making up stupid things like in that last post, hoping people get excited and actually believe that kind of shit...
Well, pretty sad if you ask me.
Oh, btw if you (and SV) can't handle bosses with self heals (like http://gw.gamewikis.org/wiki/Sskai for example) you're doing something completely wrong and than I can understand you talk like that...
Sharing builds, ok, we all like that and appreciate it. But plz don't go whining when you get critique and tell everything else is bad, you are the best and the only way to do things is like you say...
|
|
|
Dec 15, 2007, 04:07 PM // 16:07
|
#37
|
Wilds Pathfinder
Join Date: Jun 2006
Location: Isle of the Dead [CoC] GH
Guild: Company Of Corpses [CoC]
Profession: E/
|
Wow, that was kinda... mean?
But he is kinda right..
----
Still I like the build ;P
|
|
|
Dec 16, 2007, 03:07 AM // 03:07
|
#38
|
Wilds Pathfinder
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
|
Quote:
Originally Posted by Koning
Plz resdog, WTF are you doing on this forum???
You're lying like there's no tomorrow, spreading false information and telling generally accepted builds like SV necro are bad.
Your posts are full of lies, only because you're proven wrong but you can't admit that you are, and than making up stupid things like in that last post, hoping people get excited and actually believe that kind of shit...
Well, pretty sad if you ask me.
Oh, btw if you (and SV) can't handle bosses with self heals (like http://gw.gamewikis.org/wiki/Sskai for example) you're doing something completely wrong and than I can understand you talk like that...
Sharing builds, ok, we all like that and appreciate it. But plz don't go whining when you get critique and tell everything else is bad, you are the best and the only way to do things is like you say...
|
Sorry, but I don't lie... unlike some people I know. And I have used SV for farming bosses, but that was before Spirit Bond got nerfed, it was the only build I used... and like I said, I wasn't sure how SV handles enemies with self heals. So, I ain't doin nothing wrong, I just don't use them for farming bosses. And I have no problem admitting about bein wrong about some things, but thats only because I do tend to make assumptions, just like everyone else here. And again, you are turning everything I say around... which is pathetic. I never said "SV necros are bad"... that and saying "limited" is completely two different things. I can understand why you don't know the difference... because you tend to lie to yourself, and definately can't accept being wrong about things. And tryin to say that I am a person that thinks I know everything and is right all the time is pretty sad, since that is exactly what you do. So yeah, you go and try to turn everything I say around to make things sound worse, just so you can feel better about yourself. But then again, I really don't give a crap about what you say... cause it is only a "game". I am here to help people out, not to constantly flame everyone. Is that all your good for? if so, why are you on this forum?
I really don't understand what is it your obsessed about. But I guess you like to Flame and make arguments just so you can feel somewhat important... or some bullsh*t like that. And If you think you piss me off in any way, you really don't. These are my threads, and of course I am goin to reply when I need to. I just don't understand what the problem really is...? is obviously got nothin to do with this game. I actually kind of feel bad for yeah. Not. But yeah, stop bein a waste of thread space. please. I will delete all my arguments after you have read this, just because I don't think you are worth takin up space.
|
|
|
Dec 16, 2007, 07:58 AM // 07:58
|
#40
|
Krytan Explorer
Join Date: May 2007
Location: Australia
Guild: [Lawl]
Profession: Mo/
|
^ Useless trolling like that is pointless as well, but you still do it.
Let this die please.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 11:28 AM // 11:28.
|